![]() ![]() ![]() I haven’t used it too much myself yet, but when set up properly, it renders out object and material masks for everything (WITH anti-aliasing!), without the need to set MatIDs or ObjectIDs by hand. AOV makes this a lot easier.īut you can also just set them to flat colors, and when set to full R, G or B, it mimics MultiMatte set to material ID mode.Īnd as you’ve mentioned, you could give Cryptomatte a shot. With multiple packages, this would have required either multiple ExtraTex elements in Max, or more some MultiSubTex-shenanigans to makes this work. How do I get high quality render in V-Ray Sketchup All image samplers support all 3ds Max’s standard anti-aliasing filters except the Plate Match filter. For example, I’m doing a lot of packaging shots, and I usually feed the raw color texture into an AOV node, to get the full Albedo of the print data as a render element. It’s added to your materials, and you can feed any color input into it, per material, which makes this superior to ExtraTex, in my opinion. When rendered in a float format like EXR, you can access all values correctly.įurthermore, check out the AOV output node, which is Blender’s version of the VRayExtraTex element. So an object index of 10 is just 10 times as bright as #FFFFFF white. I checked out “object index” and “material index”, but there i only get a black-white maskĪctually, those passes aren’t only black and white, they are stored in float precision. ![]()
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